I am trying to create a TCP or UDP server for my game. I created but when i use TelNet client or online TCP client to connect to my server, it responds 400 Bad Request error. How can ı solve this?
My code:
var net = require('net');
const server_config = {
host: '127.0.0.1',
port: process.env.PORT
};
var server = net.createServer(function(socket) {
socket.write('Echo server\r\n');
socket.pipe(socket);
});
server.listen(server_config.port, server_config.port)
console.log(`Sunucu ${server_config.port} portunda çalışıyor!`);
Hey @kenux I don’t think you’re going to have much luck here with the most straightforward configuration - Glitch’s proxy will only forward requests on web-like ports to the project container, so requests trying to communicate with your glitch.me address on a non-web port won’t be forwarded to your project at all (that is to say, trying to communicate over myproject.glitch.me:3000 won’t work as it might if the application was running in its own VM).